Doom rendered as bitmapped views using 1,300 lines of SQL at 35 fps
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This project demonstrates that 1,300 lines of SQL queries can render accurate bitmapped views of the game Doom at 35 frames per second. The achievement highlights an unconventional use of SQL databases for real-time graphics rendering.
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PRISM scored this story 55/100 for interest.
Originally published by arstechnica
