Remedy explains design of Control Resonant’s complex time-travel mission

Remedy explains design of Control Resonant’s complex time-travel mission

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This article explores the design process behind one of Control Resonant's most memorable missions, which involves complex time travel elements. The mission features multiple timelines that intersect or run in parallel, with protagonist Dylan Faden interacting with researchers trapped in these timelines. The piece provides insight into the creative approach Remedy took for this unique gameplay experience.

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Originally published by theverge